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Saints row the third ending
Saints row the third ending







saints row the third ending saints row the third ending

Don’t bother with any of the guns and jog out to Keith. Get to the oval office and wait the cutscene out. The dialogue decisions are unimportant for the first two encounters as they are of equal length, however you save 3 seconds by choosing right when talking to Josh (the third guy in the hallway). You save maybe half a tenth in menuing by picking the guy. Disable the nuke to finish the split.Ĭharacter sex doesn’t really matter. Timing the roll correctly may take a few attempts, but it’s pretty easy with a bit of practice. Once the nuke has been triggered, run as usual until the first non-solid floor panel, do a roll over this to avoid the stagger. Kill the 4 terrorists and run into the QTE with Cyrus. If he’s still standing when you get there, stagger him and run away. Watch out for the RPG guy on the raised walkway. This will skip a little dialogue and save about a tenth of a second. Run around the right side of Peirce, and take the early left turn.

saints row the third ending

I tend to run circles just in front of the door. Should you run too far in the explosion corridor, the game will softlock. Whip around after this and kill the second one. This guide will be written in sections corresponding to my splits, I will leave what the split actually entails if it isn’t clear from the title in brackets next to the name.įairly simple here, run in front of the first terrorist and hold fire while aimed at the head. You can switch to any slot, whether or not it's occupied and the exploit will work. I have the shotgun and RPG slots bound to my mouse as these are the most important. You only need to bind the pistol, shotgun, assault rifle, and RPG slots. Using hotkeys (I use a combination of my number row and thumb buttons on my mouse) we can switch between weapons faster than we would have been able to reload them. They essentially require slightly more attentiveness to audio cues and a small amount of health management.įirst, a brief piece on reload exploiting, the only real piece of speedtech throughout the run: essentially the game is programmed so that whenever you pull out a gun it is fully loaded. The more advanced strats aren’t particularly difficult, and are probably suitable for someone after their second full run of the bad ending. These are the strats to switch to if you are low on health, or inexperienced with running the game. Beginner strats are essentially foolproof. I make lots of references to specific locations and cutscene triggers throughout this guide. I recommend playing through this section of the game casually before trying to speedrun it.









Saints row the third ending