

It is important to note, however, that doing so will result in losing all the given bonuses from said idea group and will only refund 10% of the monarch power points invested in the group. Year in which the technology loses its ahead of time penaltyĪbandoning idea groups Īvailable only with the Art of War DLC enabled.Ībandoning an idea group can be used to free up an idea slot if it no longer serves the nation and there may be others more suitable groups that do so. New idea group slots are unlocked with the advancement in Administrative technology as described below:

Unlocking the last idea in the group also unlocks the group's bonus. Advancing within an idea group is done sequentially and each unlocked idea enhances a particular aspect of the nation. However, AI nations have weights assigned to the idea groups to make their choices random but still somewhat historical.Įach idea group consists of 7 ideas. Idea group choices are unrestricted, with several exceptions: Plutocratic ideas are enabled for most republics but disabled for most other government types Aristocratic ideas are disabled for most republics but enabled for most other government types Divine ideas are enabled only for theocracies Horde Government ideas are enabled only for steppe nomads Indigenous ideas are enabled only for native tribes and Maritime and Naval ideas are disabled for primitives. This limit can be turned off in options before starting a game without disabling achievements. Idea group choice is only restricted by the requirement for a balanced mix of groups: No more than half of a nation's chosen idea groups, whether completed or not, can have the same associated type of monarch power. Each nation can have up to 8 idea groups from a pool of 19 groups (only 18 are shown as the Aristocratic and Plutocratic idea groups are locked behind exclusive government reforms).
